A downloadable project

About me:

Hey! My name is Remo Torn and I program games! I also like to play and analyze them in my spare time. I love projects with complex systems that work together in unexpected ways, creating new possibilities. I have worked with Unreal Engine for 8+ years.

Email: torn.remo@gmail.com
Discord: kingoftheend

Projects:

HIIS

Role: Lead developer and programmer
Duration: 6 months
Status: Released

HIIS is an open world sandbox experimentation game, full of mystical vegetation, concealed secrets, and powerful potions. Domesticate the wild plants to farm them, brew elixirs from their products, and experiment to document their effects.

HIIS has a large world with different plants. Each plant fruit gives a different effect when brewed into a potion. The player can mix and match these effects and their modifiers to make useful potions, that can either aid in exploration or allow the player to access new plants that were previously inaccessible.

I was in charge of the project and oversaw that everything came together. I did all the programming for this project. We had a 5 member team, but some of the members had no previous game development experience and had to be taught basics.

https://store.steampowered.com/app/1453230/HIIS/
https://bottled-fantasy-games.itch.io/hiis-presskit

War-Torn

Role: Programmer  

Status: Playable

War-Torn is a multiplayer PvP first person shooter, that combines realistic features from milsim games with more quick and action packed gameplay.

Shooting in this game is hard, the recoil is strong and your hands are shaky. War is not easy. A single stray bullet can kill, as the player has simulated vital organs and arteries. If you do not die from a single shot, you will likely be crippled with a fracture or worse, which does not heal by itself, you need medical aid.

This is a two person project. I did all the programming. I learned a lot about netcode and networking from making this game.



https://kingoftheend.itch.io/war-torn

Gun Building:

This mechanic isn't in the playable version yet. Each gun part can modify the gun's usability and stats. For example, it is possible to make a bolt action AK by not having a gas block, so the AK can't cycle on its own.


Armed Expats

Role: Programmer
Duration: 6 months
Status: Prototype/Demo

Armed Expats is a VR shooter that aims to simulate realistic gun handling and controls. Society has collapsed. As a player must survive with what you are able to scavenge. Looted weapons, ammunition, and gear are necessary for protection and achieving goals.

Armed Expats guns handle similarly as they would in real life. Short barrels with big caliber rounds will kick much harder than a smaller caliber SMG. Guns can jam and it is more probable if using low quality magazines. The world is quite big and I learned quite a lot about optimization from this project to get it run well in VR.

This is a two person project/prototype. I did all the programming.


Ray casting "game" in CMD

Role: Solo developer
Duration: 1 month
Status: Prototype

Using Windows Command Prompt for rendering and plain C++ to create a fake 3D "game" using ray casting. Has dynamic shadows and supports textures. Has WIP sprite rendering (the colored "lamp posts" in the video). It has no practical use, but it was a fun challenge to make something with minimal tools.


Extras:

3D Pathfinding:

A* in a 3D environment. Can generate nodes at runtime from the environment or have these precalculated. Able to recalculate only the end of the path if the target moves slightly. Works with multiple entities. I also made a path follower, so the Agent can follow the found path on any surface. 3D models and animations are made by Drywink. https://www.artstation.com/drywink

MORDHAU Mods:

I was a modder for hire and worked with different MORDHAU communities. Most mods are now unlisted due to communities having shut their servers down and the mods being outdated. Most of my mods were admin tools for servers, custom weapons with custom functionalities, and custom features on existing maps (like a draw bridge or a new castle). My biggest mods were for a Coat Of Arms server. These were a two person projects, where I programmed new functionalities and features, for example, a crafting system and WW1 guns.

https://store.steampowered.com/app/629760/MORDHAU/

Updated 23 days ago
StatusReleased
CategoryOther
AuthorKingOfTheEnd